INTERACTIVE GAME MUSIC
|
The challenge was to create an interactive piece of music with variable layering and a non-linear structure using FMOD studio. I chose to compose a piece inspired by the style of fast-paced games such as Angry Birds GO! and MarioKart.
The implementation in FMOD involved using parameters to automate the level of each 'vertical' layer in the song - for example during the 'main race loop', adjusting the race progress parameter will gradually add more layers and complexity to the piece. Other features include two power-up sections which can be jumped to at every end of bar seamlessly from the main loop. |
A jump feature automates a high-pass filter on the current loop while adding an 'angelic' chime effect over the top. The restart function automates the master pitch down, to mimic a dying radio effect, before resetting at the start of the song. The finish function can be jumped to at any time and crossfades the current loop with a celebratory, trumpet-laden fanfare.
Above shows the workspace in FMOD studio, where tracks were used to arrange the jumping between sections and addition of layers.